3.- Culture According to Deltoranda’s library scrolls, the archaic empire, Noridia, comprise the northern cone of Nordalu and all the island continent of Seomkuzul. Their culture praises physical strength and the leaders determination, hence their heritage of many popular games and traditions are based on strength tests with civibelos since youth, leaving civitanos and civitalis at a second plane due their physical complexion and low number of people.
3.1.- Sacred Writing The book of Ohblon is considered as the eldest text of the Known World. In it, it The Sacred Writing, where mathematic and language is taught to every vhaldari since cub in the pagodas. That is why vhaldari writing is the same in all the Known World, differing from Moggulls, Norms and Akridos, which have their own language and it is considered undecipherable due the lack of a written linguistic registry. These species communicates by sounds, movements and scents that only few magions have been constantly studying. Nonetheless, interaction between species is by using simple gestures before comprehending the language of every species. Usually, every species prefer to adopt vhaldari language to communicate rather than let other vhaldari learn their language. Vhaldari numerals have a structure quite similar to the Romans. 3.2.- Magion Also known as the Energy of the All, Mana, Essence of the Universe or Ether, is considered the energy of every vhaldari, animal or object has. It is considered that this energy transforms into powers of the Magion that could be useful to the communities or armies, entirely depending on who controls it. Magion is gifted by the Demiurges, whom hundreds of vhaldari gather to ask favors to these Great Spirits that wander on the lands of the Known World, building the planet for the vhaldari. 3.2.1.- The Circle of the Demiurges It is the vhaldari cosmologic representation of the Known World. Starting from the center, the circle is divided by four sections where it represents the four elements of the known nature. Each element has in their first ring a representation of the twelve demiurges, three in each section. In the second ring, there are thirty-six divisions related to the most powerful jewels related to each demiurge and element. Lastly, the whole image completes four different sections designated by energies: Light, Darkness, Ether and Aura. The Ether, to vhaldari, is considered the energy that irradiates from the stars and flows through the universe towards the planet. The Aura is the energy from the planet itself and all the creatures that inhabit it. Then, the two vertical divisions: on the left are the demiurges of the light and on the right are those of the darkest kind. Far from the duality of “good and evil”, Light and Darkness are sighted as infinite elements out of the demiurges control and, therefore, out of the circle. Each demiurge has a mission over the magic in Vhaldaria differentiating them from the gods, because they do not control the destiny of the vhaldari. To the vhaldari is inconceivable that it may be an energy that controls them. Although the demiurges are great spirits born by the sacred energy that vhaldari generates, these do not rule anything but the channels to connect the Aura of the planet and the Ether of the universe. The four elemental demiurges are: Furendotaru of Fire, Parampatra of Air, Ohblon of Water and Karon of Earth. None of the demiurges is in conflict with another as they understand that are just a part of the whole. They do not judge and bequeath their powers to their followers regardless of their objectives. Note: “The Arcanum had the custom of cursing the darkness only because their veil shades the reality. Nevertheless, we do not realize that the light could be blinding and evil, hiding the truth instead of showing it. That is why the good is not exclusive to the light, neither the evil exclusive to the darkness. These two extremes are inherent in our nature and it is our right to decide which aspects we want the light to shine to us or these be guarded jealously by the darkness.” Extract of the Forbidden Book of Nordalu’s Druid Conclave.
3.2.2.- Demiurges and types of magions Anyone who wants to learn any kind of magionic art must worship to the demiurges to get one of their favors to become a magion with knowledge in several subjects. Those magions that achieve getting favors of several demiurges will then become mighty and respected.
3.2.3.- Vezulkan It is named Vezulkan to the holy place or meeting places where vhaldari do several activities aside of asking favors to the demiurges. They could be natural sites or wide buildings on the cities and, also, they call them “meeting places” because of its importance for the vhaldari routine and social life: at Youth Pagodas forge friendships links, on Karon’s Barracks camaraderie and protection, in Passion Gardens they meet lovers and form families, at the Pyramids of the Dead they go to farewell their loved ones who begin their journey to the Other Side, among others. The Vezulkanes differ in size depending on how important the demiurge is in the city and its related energy. Likewise, the bottom floor of the building is raised, at least, from two to four steps from the land surface. The rocks from what is constructed are polished meticulously and the decorations usually are related to the demiurge’s risen vezulkan or to important historic magions between their walls. Even if it is a small one, the building will always be raised above the ground height than the rest of the residences or public buildings.
3.2.4.- Archmages The most advanced magions of the Known World have the name of Archamages. Formed by a court of nine individuals, three from each cast, to which there can only enter those who were given favors of each demiurge without exception. Reaching such level is immensely difficult that they are rewarded with high longevity until they achieve entering to the court. Their knowledge about the Magionic Arts are over the limits of the most skilled magions of higher vezulkanes. They have the mission to be the judge of nobility combats when a war is in session and regulating the use of the magion on the kingdoms of the Known World. 3.2.5.- The Warhouses Usually are large families that live secluded of the urban center and serves as Vigilantes of the Archmage Court. They are the guardians of the War Arts, mainland fighting techniques that forge a proper training of the individual depending on their physical conditions. That way, they differ in terms of strength, stamina, speed and agility proper of the individual in training. Anyone who manages to dominate these aspects of the War Arts is ready to become a Master. There are anarchic Warhouses that obeys nothing but their own survival. 3.3.- Art and Architecture Artisan pieces from vhaldari of Noridian culture are simple yet functional. Often, their decorations are also simple without leaving practicality and utility of the object, at least in pottery taking it as a reference. Sculpture and painting serves as a representation of historical characters or showing their history to new generations in the form of sceneries. Vezulkanes walls are like big rock books where you can read the stories of the most remarkable characters, their journeys and weakness. The daily routine of vhaldari has made an important step forward: the improvement of the roads has brought a new wave that coexists with the traditional garments of vhaldari from different places. To Noridians, functionality is one of the properties they seek in every object to give them the highest life possible. This is why pottery has simple designs but with very elaborated geometrical drawings. The figures gave them details depending on the social class of the owner. There are some cases that you could find jars with shapes or faces of important characters of that family or from the country. The architecture of their buildings is easily recognizable due their simplicity, from their squared floors, of authoritarian and functional appearance, without many decorations aside of the colors. Vezulkanes and public buildings are the ones that are mainly decorated with handcrafted art and elaborated pieces, which use is to distinguish their ownership of the community and the lordship. Such tradition is preserved on today’s suns. On modern buildings, they began to paint effigies of remarkable vhaldari to inspire the rest of the community. Urbanism is of disordered streets, forming a little central frontispiece that protects vital buildings like the main sanatorium and schools.
3.4.- Noridian Culture By the scrolls of Deltoranda Librarium, the archaic empire, Noridia, consisted of the north cone of Nordalu and the whole continental isle of Seomkuzul. Their culture mainly worshiped physical strength and their leaders’ determination, hence their heritage of several games and traditions bases on physical tests with civibelos since their youth, leaving civitanos and civitalis in a second plane, mostly due their physical complexion and low number of individuals. This distinction of the strength is present on their sober look of their architecture, wearing, art and social norms. 3.4.1.- Games Since cubs, the interaction between the three castes are focused with the intention of forging a community sentiment and camaraderie, to the point of adults joining those principles. 3.4.1.1.- Lumberjack games With this name is called a group of popular games related with wood. Since cubs, every caste shows their abilities on how they handle wood. While civitanos and civitalis make clever crafts on this material, civibelos often show their strength and skill. Some games are tug of war with wood, team race, timber lifting, ebony carving, embedding, among others. 3.4.2.- Traditions The heir villages of Noridia proto-empire have on their traditions several community celebrations aside of their fondness of physical abilities. The three castes participate actively in events and parties born from tales and legends of the empire’s history.
3.4.2.1.- The Flower Festival When the leaves being to bloom on the trees, they know the Blooming kalenda has arrived. Cubs up to 20 kalendas pick seven flowers to which they gift to seven people, either adults or cubs. The tradition states that in the Dark Age, a little girl arrived to her village, after taking a walk on a nearby river, bringing seven flowers in hand and she gave them to seven friends that suffered from several curses very difficult to cure, even for the magions. The flowers, normally, began to wither, but her friends began to feel better and after some suns they were completely recovered to the village amaze; on the last life suns of said girl, the cub now elder said who gave her the flowers which description ended up being a hooded figure, none other than Orestas herself. 3.4.2.2.- The Memories of Trees Civitalis celebrate this festival one the leaves on the tree begin to fall. They sit many times in groups surrounding the older trees to tell them what they did during the kalenda. Some of them sing, others decorate the tree with offerings, but in all these reunions, vhaldari share their moments with the rest. It is a popular belief that this event gives good luck on the new kalenda of Sleeping, and helps to dispel any bad memory. “We sit together, the tree and me, until it only remains the tree.” Civitalis mantra. 3.4.2.3.- Pendant wearing and other decorations The transition from cub to teen is done once reached twenty kalendas. At that date, the individual left ear is pierced with a gold earring and it gets another one on the other ear after forty kalendas, from adolescence to maturity. It is a practice that serves as a certification of reaching certain age. As time goes on and it is acquired more age, it raises the number of pendants on the ears and the material change to iron. Each caste has a different kind of pendant. Civibelos uses rings, civitanos uses indentations or attached pendants and civitalis uses little metallic dots. During the first life kalendas, they use a little loincloth to which they put paint stains to represent their age. They only do age celebrations each ten kalendas. 3.4.2.4.- Guild Tournaments Civibelos fight each other since forty-two kalendas in representation of the guild they work in, as a fight of honor and strength. Those who turn as champions at the five won tournaments could be chosen by the king to be nobles. The Orientalies organized the first Guild Tournament to substitute one of their nobles that died in combat. 3.4.2.5.- The Magna Gala of Finisthelos Although this celebration is not exclusive of Noridian culture, it does celebrate similarly as the Guild Tournaments each four kalendas on the main cities of each country. During five suns, all the kings of Vhaldaria gather on the Archmage Citadel of Finisthelos, a tradition that none of the lords of the Known World dare to be absent, even if it is voluntary, but it is a perfect opportunity to forge allies or trying to defeat enemies. The Archmages made the first Magna Gala to call peace in the convulse Dark Age. Since then, the fights decreased drastically, but they did not prevent them.
3.5.- Social Interactions Aside of culture and arts, the proto-empires left in their influence area some social interactions proper of each of them, based on what they admired or enforced. Noridians are especially warm at social contact between individuals. Signs of affection, although different between castes, are multiples, but basically there are some to highlight, mainly, because of their usage. 3.5.1.- Gestures and symbolism The standard greeting of each caste is distinguished from the following details: - Civibelos do a handshake while holding their forearms. - Civitanos do a handshake with a soft press. - Civitalis press the tip of their fingers with their hand extended and vertical. Between castes they greet while giving importance to the bigger species. Civitanos and Civitalis hold the forearm of civibelos, while civitalis give a soft press to civitanos. The hug between unknown is considered invasive between civibelos and civitanos, although civitalis do it more freely. They only give hugs to those known ones or familiars when there exists a big affection between them. Females of the three castes hold their elbows to indicate respect and sisterhood between them. The gesture of making a fist raising the middle finger is considered as an insult to all three castes. The reverence, inclining the body at 45°, is only used to the crown, the kings or emperors, but never to the noble; they are greeted by putting the right arm palm to the chest with a slight inclination. Doing it at a more low point or kneeled implies begging. There also exists differentiation between individuals of the same race: Leonar tend to rub the cheeks on their most affectionate ones, kanidar touch their muzzles, bovinar hit softly their foreheads, etc… 3.5.2.- Sayings and proverbs “Nim yau”: It is the respectful greeting of vhaldari. It is used at any moment, regardless of being a welcome or farewell. “The staff measures anything, except the heart”: It is said when they gave more importance to feelings than reasoning. “You enter where moggul fear venture”: It is used to refer to a brave vhaldari. 3.5.3.- Sexuality Vhaldari recognize up to four sexualities, regardless of bisexuality levels that could have any individual: - Varon: Heterosexual male - Femiron: Homosexual male - Fémina: Heterosexual female - Varomina: Homosexual female Vhaldari are conscious of their sexuality since early age and are educated properly. At Nayaviri vezulkanes, they explain to the cubs the results and responsibilities that brings having sexual interaction, stressing the cubs to live their corresponding age and to be considerate that everything may come with time. On the same note, Orestas vezulkanes have for purpose to offer a service of venting and sexual encounter to anyone who needs it, regardless of their sexuality. Usually, the given services of these places help to eradicate sexual assaults. Varones and Feminas which promiscuity is superior to the medium usually are invited to become odalisques and servants of the demiurge.